Part 19: Chapter 10A: The Resistance Forces (feat. Cake Attack)
Chapter 10A: The Resistance Forces (feat. Cake Attack)All of them were rich with natural resources, and mining was a successful industry. In the north of Fibernia stood Mt Ebrakhm, home to the largest mining operation on the Western Isles. Roy led his forces towards Ebrakhm, hoping to gather some information on the bandits.
The path to Mt Ebrakhm was watched over by a small castle in the valley. Roy sent a messenger to Nord, the castle owner, to be granted permission to pass through his land. Since the Lycia Alliance Army was there on an official mission from Etruria, they didn't think that getting Nord's support would be as difficult as it was...
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Don't kill more than we need to? That's just silly talk, Roy. Why would I want to waste experience like that?
For the love of - they killed your messenger. Annihilate them.
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Since you guys voted for infantry over cavaliers, the going will be a little slower, but we'll end up down at the castle regardless. Thany starts heading straight for the village, while Bors, Fir, and Oujay each take a bridge, and we'll just slowly march forward.
Hmm? I only see one ballista. Designated Evil Guy #6 clearly mentioned ballistas...
Also, I notice that even IntSys seem to be confused as to what the plural of ballista is. Of late they seem to be favouring ballistae. Personally I prefer that, but maybe Im just a sucker for the ae sound.
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Oh, are you fucking kidding me? This is really how you want to start things, Fir?
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What an amazingly well-timed point of defense.
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Something nice is that ballistae actually have animations in this game. Which are oddly dropped for 7 and 8, considering they reused basically every other animation in the game.
See? Artix also agrees.
There seem to be a lot of non-combat cutaway animations that have been cut as the series goes on. As of FE9, staves and siege tomes dont have animations either.
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Out of the way Fir, this is a how a real myrmidon does things.
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I love that the arrow hasn't even landed yet, but it already knows the effort was futile.
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What is it with this longbow and pulling crits out of your ass?
Longbows have a decent crit chance as I recall. It's a good start, but they should really either make longbows better of much more abundant. Give archers some much needed utility.
Another change as of later Fire Emblems (well, 10, anyway, not sure if its stuck) is adding new, better, kinds of Longbow... and then making them completely redundant by having a class that can attack at 3 range with any bow. Seriously.
Longbows definitely dont have any innate crit - Shin has 3 crit here with his 10 or so skill (so base 5 crit).
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Putting Fir out here was a mistake.
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True Hit says that was a 90.54% chance of losing Fir.
Nah, she was at full health. The merc landed but didnt crit.
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Here's the main mess of the chapter. The berserker only has a Steel Axe, but he's still a berserker. Fortunately the bridge immediately in front of our own army is positioned so that he (and a hand axe idiot) is the only unit that can hit us, which we'll use to draw him out.
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There's a pirate fortress off to the west, so Fir is going to head over and pick up some easy experience.
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If you remember Geitz from FE7, he said that he was sick of his father's business and wanted nothing to do with it. Geese is his brother, and has apparently been using it to aid the resistance faction here on the Western Isles. He also comes with a goddamn Brave Axe which is A-okay in my book. We can recruit him by talking with Roy.
Geese is the best, if only because he looks like he should be on the front of a Harlequin romance novel rather than in a Fire Emblem game. Also Geese is a silly name.
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*Roy leaves*
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Easy enough. He grabs Lot's Iron Axe and goes to help out Fir with the pirates.
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There's no level quite like the ones obtained by having a ballista bolt shot into your chest.
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I'm using Oujay to block the bridge instead of Rutger because even with his support bonuses, Rutger only has 4 more avoid, but he has 10 less luck than Oujay. When we're dealing with berserkers, I'll take as much reduction in crit as I can get.
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What.
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Man, that Berserker is such bullshit. Sure, it's easy to make him pretty damn unlikely to hit, but pretty much forcing you not to get unlucky is peak Intsys. You could try and rush the whole enemy grouping and attack him at a range, but that's probably way more likely to end with everyone on your side dead.
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Gonzales will make his way up to us since the village is already saved and all, so we just need to talk to him with Lilina.
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Bah.
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Guess who's gonna be benched after next chapter. It's Thany.
Fir?
No, silly. Fir is getting benched after this chapter.
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Saul gets a pretty shit level for healing Fir's sorry ass up.
Good lord it's contagious.
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Yes, yes, you're hilarious Bors.
He looks so full of himself in his portrait too
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For whatever reason, the archer won't get out of his empty ballista unless we actually get in range of him, so Shin, Lilina, and Thany clean up the center area and Rutger heads over for the archer.
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Roy gets there first.
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And that gets us Gonzales. He doesn't get to do anything this chapter because I don't have any spare axes for him and I'm not using his Devil Axe.
Coward
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Trial! Trial! Trial!
There were no enemies on the map he could survive a hit from and a backfire from the Devil Axe, so I said fuck it. Hell get his chance next chapter.
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Patching up Rutger, shitty Clarine level.
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That's it, I'm fucking done. How do you get hit by three sub-25% hit chances in one chapter and get one point of speed over six levels as a myrmidon?
The RNG giveth and the RNG taketh. Admittedly, it seems to prefer the taketh when it comes to you.
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Now that's what we're talking about.
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The fighters start spawning for five or six turns as well, so we might as well milk them for all it's worth.
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Well at least he critted the shaman. Anyway, let's start killing some fighters.
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You could do far worse than speed and defense on a pirate, and Lilina picking up defense is pretty rare as well.
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Nord isn't particularly fast or strong, but we still have to work out a way to kill him in one good set of attacks thanks to his Nosferatu tome.
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Lilina easily takes the hit, but she doesn't get the crit I was hoping for. Oh well, we'll leave him be until the fighters are done spawning.
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Easy enough. Let's finish up.
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Take us home, Rutger.
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And of course, we end on a whimper.
There can, of course, be only one God Rutger.
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I'm not even going to ask where she was keeping this thing since she was captured and thrown in the dungeons. Anyway, next time: We go somewhere that is most definitely not a mine.
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Level 5 (10A) / 11 (10B) Brigand
Axes - C (10A) / D (10B), Affinity - Thunder
HP: 36 (90%)
Strength: 12 (60%)
Skill: 5 (15%)
Speed: 9 (50%)
Luck: 5 (35%)
Defense: 6 (25%)
Resistance: 0 (5%)
Con: 15
Gonzales is a very interesting unit in several respects. First and foremost, going down the A or B route can drastically change his outlook. If you plan on using him, there's no reason not to go down the A route - it gives him an extra 6 levels of growing room and a higher level in axes with the same exact base stats. Add in his excellent strength and speed growths with a great Con, and he's an absolute monster given the chance. His biggest issue by far is his accuracy. He only starts with 5 skill, has a 15% growth, and is stuck using axes on top of it all. It's hard to fix it with supports as well, since four of his six are prepromotes (the remaining two are Lilina and Treck) and only half of them give accuracy as a support bonus in the first place. If you can get past that, he'll wreck shit, but the barrier to entry is rather steep.
Gonzales just makes no sense. What disgruntled employee decided giving him 5 extra levels on route B with nothing but a penalty in axe level was a good idea? I just don't get it. Regardless, Gonzales is pretty good. True hit helps with accuracy problems, there isn't really anyone else who wants Secret Books and y'now. +30 crit chance.
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Level 10 Pirate
Axes - B, Affinity - Fire
HP: 33 (85%)
Strength: 10 (50%)
Skill: 9 (30%)
Speed: 9 (40%)
Luck: 9 (40%)
Defense: 8 (20%)
Resistance: 0 (10%)
Con: 11
Geese isn't as good as Gonzales when it comes purely to numbers, but his bases and growths are a little better balanced, and he comes in with a B rank in Axes with a free Brave Axe. He has the same support problem as Gonzales, but his Fire affinity is a bit of an easier sell than Gonzales's Thunder to most units, and both he and Gonzales promote to berserkers (mercifully with Hero Crests in this game) so it's a lot like Alan and Lance - pick one (or both!) and just go with it, they'll both turn out pretty good.
Geese is good, but hes no Gonzales. When it comes to Berserkers, the well-rounded option is no fun. Go big or go home.